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9th December 2011 at 16:21 

How to render still-life Scene with Mentalray 3dsmax2010

10,534 views | Posted by admin in Autodesk 3DsMax, Lighting and Rendering, Modeling, Texturing
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glass materials in 3ds max 2010. My main objective was to get a nice looking glass and water rendering with mental ray.
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Recently I was experimenting with water and glass materials in 3ds max 2010. My main objective was to get a nice looking glass and water rendering with mental ray. I saw that there are lots of good tutorials about glass+water materials for Vray but limited number for mental ray.  Meantime I got some fine results and I wanted to share this experimentation with you. I think you can get the same results with 3ds max 2009-2011.

To show you how I handled this particular situation I decided to create a still life scene but don’t want to create the classic apple-plate-banana scene. I wanted something different so I created an aquarium with a jelly fish, a candle for the mysterious look and some metallic eggs. I warn you from the start that this is not a modeling tutorial; it is about lighting and rendering tutorial. Therefore I kept everything simple. I hope one finds this tutorial useful for their renderings with mental ray.

We will be using the Arch & Design material to create the glass+water materials. We‘ll be using two Photometric Area Lights to light the scene, one mr Spot Light for Volume shader, one Sky Light for indirect illumination and Final Gather, mr Photographic Exposure Control and Gamma Control. The scene will be in metric units. Here is the final render of the scene.

Preview of Final Results

Recently I was experimenting with water and glass materials in 3ds max 2010

Step 1: As usual set the renderer to Mental Ray (Rendering > Render Setup> Assign Renderer).  Adjust the scene units to centimeter (Customize > Units Setup).  Set the Gamma Settings (Customize > >Preferences > Gamma and LUT tab) as you see in the image below.

Preferences > Gamma and LUT tab) as you see in the image below

Step 2: For the background create three boxes with 38×72 dimensions. Define their heights as required.

For the background create three boxes with 38x72 dimensions. Define their heights as required.

Step 3: For the candle holder use Line tool and Lathe modifier. Use a Cylinder and a Box primitive to create candle stick and the fire. Use TurboSmooth modifier for the smooth look.

Use TurboSmooth modifier for the smooth look.

Step 4: For the jellyfish use a Hemisphere, convert it to Editable Poly, Extrude the side polys and shape them. Extrude the tentacles from the bottom polys and using Soft Selection mode gives them a wavy look.

For the jellyfish use a Hemisphere, convert it to Editable Poly, Extrude the side polys and shape them. Extrude the tentacles from the bottom polys and using Soft Selection mode gives them a wavy look.

Step 5: To create the starfish use a Cylinder and copy it four times then attach them together and weld the vertices like the picture below.

To create the starfish use a Cylinder and copy it four times then attach them together and weld the vertices like the picture below

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This entry was posted on Friday, December 9th, 2011 at 16:21 and is filed under Autodesk 3DsMax, Lighting and Rendering, Modeling, Texturing. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

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One response to “How to render still-life Scene with Mentalray 3dsmax2010”

  1. kubilay says:
    19 December 2011 at 23:03

    süper! uygulamak gerek aslında cok güzel.

    Reply

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