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23rd November 2011 at 12:07 

Rendering Turkish Delight with Mentalray in Autodesk 3dsmax2010

17,743 views | Posted by admin in Autodesk 3DsMax, Lighting and Rendering, Modeling
2 comments

jelly material using the SSS Fast Skin Material the Particle Flow create
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In this tutorial,  I’m going to show you how to render  realistically a plate of Turkish Delights (or you can say ‘lokum’ ) in 3d Studio Max using the SSS Fast Skin Material. Basically the Turkish Delight is a candy made of soft jelly covered in confectioner’s powder. With this foreknowledge we will create a jelly material using the SSS Fast Skin Material then with the Particle Flow we will create the powdered sugar, effect. We will use two mr Area Spot Light, one mr Omni Light with Final Gather, mr Photographic Exposure Control and Gamma Control.  And the scene will be in metric units. I kept the scene simple because adjusting the SSS shader and the particles will take our time. Here is the final render of the scene.

Preview of Final Results

adjusting the SSS shader and the particles f Mentalray within 3ds Max Autodesk 3dsmax2010

Step 1: Set the  renderer to Mental Ray  (Rendering > Render Setup> Assign Renderer).  Adjust the scene units to centimeter (Customize > Units Setup).  Set the Gamma Settings (Customize > >Preferences > Gamma and LUT tab).

Set the  renderer to Mental Ray  (Rendering > Render Setup> Assign Renderer).  Adjust the scene units to centimeter

Step 2: Create a box with four segments and 3x2x2 dimensions.

Autodesk 3dsmax2010 segments dimensions renderer to Mental Ray

Step 3: Add a Meshsmooth, Turbosmooth and a Noise modifier  to the box. Change the Meshsmooth  modifier’s Subdivision Method  from NURMS to Classic and adjust the Smoothing Parameters from the Parameters rollout like the picture below.

 adjusting the SSS shader and the particles f Mentalray within 3ds Max Autodesk 3dsmax2010

Step 4: Don’t change the TurboSmooth modifier. Play with the Noise modifier settings to get a desired soft shape.

jelly material using the SSS Fast Skin Material the Particle Flow create

Step 5: To create the plate go to Create panel  > Shapes  >  Line and draw a shape like the picture below.

adjusting the SSS shader and the particles f Mentalray within 3ds Max Autodesk 3dsmax2010

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This entry was posted on Wednesday, November 23rd, 2011 at 12:07 and is filed under Autodesk 3DsMax, Lighting and Rendering, Modeling. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

« Pintura Digital Avanzada en Photoshop How to render still-life Scene with Mentalray 3dsmax2010 »

2 responses to “Rendering Turkish Delight with Mentalray in Autodesk 3dsmax2010”

  1. admin says:
    19 December 2011 at 11:49

    No you can’t use my website content. I don’t allow this.

    Reply
  2. Loft says:
    20 February 2012 at 01:05

    Hocam değerli bilgileriniz için size minnettarız -Edit by admin-

    İyi çalışmalar.

    Reply

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