Hey everybody I just opened up my store with some of my personal artworks at zazzle.com, and all promotion would be very much appreciated! Soon, I will be sharing some different illustrations in cards. So please check out some of the ornaments and greeting cards among other post card ideas. You can view and/or purchase my other illustrations at zazzle.com on my store Gallery.
In this tutorial, I’m going to show you how to render realistically a plate of Turkish Delights (or you can say ‘lokum’ ) in 3d Studio Max using the SSS Fast Skin Material. Basically the Turkish Delight is a candy made of soft jelly covered in confectioner’s powder. With this foreknowledge we will create a jelly material using the SSS Fast Skin Material then with the Particle Flow we will create the powdered sugar, effect. We will use two mr Area Spot Light, one mr Omni Light with Final Gather, mr Photographic Exposure Control and Gamma Control. And the scene will be in metric units. I kept the scene simple because adjusting the SSS shader and the particles will take our time. Here is the final render of the scene.
Preview of Final Results
Step 1: Set the renderer to Mental Ray (Rendering > Render Setup> Assign Renderer). Adjust the scene units to centimeter (Customize > Units Setup). Set the Gamma Settings (Customize > >Preferences > Gamma and LUT tab).
Step 2: Create a box with four segments and 3x2x2 dimensions.
Step 3: Add a Meshsmooth, Turbosmooth and a Noise modifier to the box. Change the Meshsmooth modifier’s Subdivision Method from NURMS to Classic and adjust the Smoothing Parameters from the Parameters rollout like the picture below.
Step 4: Don’t change the TurboSmooth modifier. Play with the Noise modifier settings to get a desired soft shape.
Step 5: To create the plate go to Create panel > Shapes > Line and draw a shape like the picture below.