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27th June 2011 at 10:21 

How to create a World Globe in Autodesk 3dsmax

5,879 views | Posted by admin in Autodesk 3DsMax, Modeling
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In this tutorial I will show how to model a desktop world globe. I also giving you my project file for you download.
Before you start download these pictures.

References:

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Texture:

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Step 1: We’ll begin with a reference. I have a world globe on my worktable. I modeled it and after rendering it I save a screenshot of it for you to use as a blueprint. In the front viewport create a Plane and assign the front blueprint on it. And type in the blueprint’s dimensions to the plane’s parameter as you see. So you don’t need to assign a UVW map.

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Strep 2: Copy the first plane and drag the left blueprint on it too. And rotate the second plane -90 degree for left viewport.

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Step 3: For better view make the blueprint’s material’s self illumination value 100.

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Step 4: Create a Cylinder, place it on to the blue print and assign an opacity map to it.

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Step 5: Convert Cylinder to Editable Poly and delete half of it and mirror it.

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Step 6: Select the center edges and remove them. Let’s leave it there and model the other parts. Later we’ll continue to model it.

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Step 7: Now create a Sphere. Give it an transparent material and scale it to fit it to the blueprint.

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Step 8: Chamfer the middle edges of the Sphere.

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This entry was posted on Monday, June 27th, 2011 at 10:21 and is filed under Autodesk 3DsMax, Modeling. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

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