Hey everybody
I just opened up my store with some of my personal artworks at zazzle.com, and all promotion would be very much appreciated! Soon, I will be sharing some different illustrations in cards. So please check out some of the ornaments and greeting cards among other Post card ideas. You can view and/or purchase my other illustrations at zazzle.com on my store Gallery. 
In this tutorial I will show how to model a desktop world globe. I also giving you my project file for you download.
Before you start download these pictures.
References:
Texture:
Step 1: We’ll begin with a reference. I have a world globe on my worktable. I modeled it and after rendering it I save a screenshot of it for you to use as a blueprint. In the front viewport create a Plane and assign the front blueprint on it. And type in the blueprint’s dimensions to the plane’s parameter as you see. So you don’t need to assign a UVW map.
Strep 2: Copy the first plane and drag the left blueprint on it too. And rotate the second plane -90 degree for left viewport.
Step 3: For better view make the blueprint’s material’s self illumination value 100.

Step 4: Create a Cylinder, place it on to the blue print and assign an opacity map to it.
Step 5: Convert Cylinder to Editable Poly and delete half of it and mirror it.
Step 6: Select the center edges and remove them. Let’s leave it there and model the other parts. Later we’ll continue to model it.
Step 7: Now create a Sphere. Give it an transparent material and scale it to fit it to the blueprint.
Step 8: Chamfer the middle edges of the Sphere.
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