Hey everybody I just opened up my store with some of my personal artworks at zazzle.com, and all promotion would be very much appreciated! Soon, I will be sharing some different illustrations in cards. So please check out some of the ornaments and greeting cards among other Post card ideas.
In this tutorial article I will try to explain the techniques that I used to create this 3d model. I will focus mainly upon the modeling and the render of the model. For our other works please visit our website http://www.3d2dizayn.com/ Should you have any questions or comments, please contact me at: email@example.com
Preview of Final Results
Step 1: Before we begin, download the Hair Brush Blue Print. Well, it’s not a real blue print it’s just a screen-shot of my model but it will do for this project.
Step 2: In Autodes 3dsMax 2010 draw a plane as the same width and height of the Blueprint picture. Actually you can use a UVW map Modifier to do the job but this method is easy, so I prefer this. Drag drop the BluPrint to the Diffuse channel of a Material. Then assign the material to the plane don’t forget to turn on Show Map In Viewport option on the Material Editor.
Step 3: Create a Cylinder Primitive as the same parameters shown below and assign an Opacity Material to the Cylinder so we can easly see the blue print.
Step 4: Convert the Cylinder to an Editable Poly and then select the top and bottom edges and Chamfer them.
Step 5: To make the narrow part of the brush we need to add some edges. Using Connect tool add one edge at the middle and move the edge up according to the blue print.
Step 6: After that, select the Polys and Scale them to fit the blue print. Then go to Vertex mode and move the bottom vertices down.
Step 7: To make the throat of the brush add two more edges and Bevel them as you see in the picture.
Step 8: To make the neck edges rounded Chamfer them thus the edges will stay sharp when we apply a Turbosmooth modifier to it.