Step 7: And now I do think I don’t like this camera angle . But when I was trying to some different camera angles I have decide to change the camera angle totally. And I decide to add a ghost model and add some more hangman’s Nooses. And because of this change I have changed the pose of the character too.
Step 8: For the hangman’s Noose here are setting in the below images. Start with just a simple circle and try to make iy as shown in the first image after that extrude it. After that draw another line like the picture. And add the first line a Path deform. Then rotate as shown on the picture. And other arrangement for the hangman’s noose will be as shown on these pictures. Exit from the sub-object level and add extrude modifier to the object from Modifier List. Set the parameters as follows.
Step 9: Apply Twist modifier from Modifier List and set Twist Angle as 4544.5 and Twist Axis as Z.
Step 10: And now for the angel of death modeling. Again, I kept the geometry simple.
Step 11: Rendering was done with asimple settings with Vray. Here are some screenshots about the ligts.
Step 12: Here you can see character’s pose and the camera angle.
And here’s the final image, I hope you found this tutorial Making Of interesting. Thank you for reading.
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