In this tutorial I will show you how to model, texture and render a realistic glass. For my other works please visit my website http://www.3d2dizayn.com/ Should you have any questions or comments, please contact me at: firstname.lastname@example.org
Step 1: The modeling phrase is easy. For the glass, start with an Cylinder. If you want to use references for the glass. Here is my modeling process of the glass. To make the interior part of the glass use a Shell Modifier. Then add a TurboSmooth Modifier.
Step 2: Now the most important part is the liquid. To make the liquid select the internal polygons of the glass and detach it. You can see the detached polygons in the screenshot:
Step 3: Now go to the Element sub-object level and select the polygons you’ve detached. And then click Flip button to reverse the direction of the surface normals. If you do not flip that faces it’ll make a trouble when you are rendering the liquid.
Step 4: Go to to Border Sub-Object Level and select the border of your detached element and Cap it.
Step 5: Use the Bevel tool to give some edges to liquid. After that add a Turbosmooth Modifier.
Step 6: Now we must add a Push Modifier to the liquid. Because at the moment the detached polygons are touching the glass surface. The liquid surface must over lap the glass surface.
Step 7: Here is a screenshot. The blue object is the liquid and the other is glass. Using the Push Modifier make the liquid bigger than inner glass surface.
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