This is the second part of the chess tutorial with 3dsmax
Here you see I use 3dsmax for modeling process but you can use Maya or any other 3d program if you want. Now let’s continue our modeling work
Step 36: Select these edges. It must be selected symmetrical.
Step 37: Then click to Connect. Segments 2, Pinch -29. Here:
Step 38: Select those middle polygons. Click to Bevel. Outline Amount will be -0,568. Then click to Apply. This time Outline Amount will be 0 but Height will be -1,129.
Step 39: Okay, added some edges. Adjusted them. Chamfer such and such. The result will be like this. See in the screenshot:
Step 40: Now the Bishop. Copied the half polygons of the Rook, and worked on a bit. Here, I’m giving you two screenshots. One with the Edge Face, One with the Wireframe:
Step 41: Keep an eye on this paragraph. I’m clicking to Bevel now. And in the first phase of the Bevel the adjustments will be: Height 1,123 and the Outline Amount 11,047. In the second phase, adjustments will be: Height 4,587 and the Outline Amount is 0. And then select the central edges. Connect. Slide -65. OK, now Select the Central Polygons. And then Extrude it a bit. Here:
Step 42: OK, the result is looking better now. I worked on it very much, and I’m giving you the screenshot, so you can do the same.Try and try. Don’t worry, you can do it. You’ll gonna add some edges and you’ll work on it. And Bevel the polygons. And adjust the vertices a bit. Then, use the Chamfer tool for the corners. That’s so. Here; this is how it’ll gonna look like:
Step 43: Draw a Box like this. The Parameters: Length 44,48. Width 4,28. Height 71. And push it like this:
Step 44: Go to Boolean. Operation: Substraction (B-A). Then click to “Pick Operand B”. And then click onto your bishop. Click to Yes. The result is:
Step 45: Now, the Queen. Copy the half polygons of the Bishop. And work on a little bit, it must be like this. See, in the screenshot:
Step 46: And, I worked on it a bit. Added edges, adjusted the vertices. And use the Bevel tool like I did when giving shape to that stuff. Then Chamfer that edge which I’m showing you with the orange color.
Step 47: Select that orange colored edge and wind down it.
Step 48: Some more bevels and the other things:
Step 49: Select these edges and Loop them. And then Connect it, Segments will gonna be 1.
Step 50: And select those all central polygons. Then click to Bevel. Here the adjustments for Bevel: Height 2,291. Outline Amount -1,213.
Step 51: Then put a Mesh Smooth on it. Done here:
Step 52: Now, the King. Our last chess piece. Copy the Queen. Delete the head part. And work on it a bit. It must be like this:
Step 53: And work with Bevel Tool on the central polygons. And Chamfer the edge which I’m showing you with orange color. Here:
Step 54: And straighten those edges with the Scale tool. Red and Orange colored edges.
Step 55: Work with the Bevel Tool. It must be like this:
Step 56: And at last, my model is finished. I’m giving you the screenshot. And you’ll do the same things. Just add edges and adjust the vertices. Don’t worry. If you think you can do it, you’ll be able to do it, quite easy. Some screenshots from different angles:
Done here. Modeling part of this tutorial has finished:
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wow. this blog is truly a gold mine. i will actually try these tips and let you know how they work out!