Step 8: And here is the object’s and the emitter’s settings;
Step 9: After you adjusted the settings hit the simulation button and let it a few minutes. When the flowing seem to you sufficient stop the simulation and from Node Params’ Circle panel enter 0 value to the emitter’s speed and then let it go again.
Step 10: In this point we are adding a mesh to build the particles into the polygons. Click Add a new mesh icon and with right clicking on it; say Build, you can use the Build meshes to build all the particles.
Step 11: Here is the result;
Step 12: Now it is time to export this result to our 3d package and render it. Easy, huh 😀 After importing the mesh you go to the last frame, because we imported only the last frame’s mesh. We are not creating an animation so I thought it is not necessary to import all of them. We will only take a one render shot.