Hi to all CG lovers in this quick tutorial I will show you how to create a liquid chocolate pouring scene using Next Limit’s Realflow 4 and Autodesk’s 3ds Max 2009. Actually it is not very important the versions I am sure you can complete this tut to all packages. For our other works please visit our website http://www.3d2dizayn.com/ Should you have any questions or comments, please contact me at: email@example.com
Preview of Final Results
Let’s do it!
Step 1: We are starting with usual steps. Open RF and create a new project.
Step 2: Export your object (chocolate or wafer) into the object folder of your project file as an sd file using SD plugin in 3ds max.
Step 3: Go to RF and import this sd file into the program. Using File-import-import object or clicking on to the import icon at object’s list.
Step 4: A tip; if you make group your objects and rename these the Nodes List will look more clear and tidy. Systematic working is everything’s life
Step 5: We are adding to our scene a particle emitter and two deamon; Gravity and a k volume. K volume will be useful for killing/destroying the particles that are flying.
Step 6: The scene will look like the picture below. If you keep your emitter’s size a little bit small it would emit more decent particles.
Step 7: We are applying a few position key to the circle emitter so it will flow with a creative way, in a zigzag way